
FOOTBALL MANAGER 2005 PLAYER WAGE DETERMINATION PC
Football Manager on the PC isn't really a pick-up-and-play kind of game. We'd definitely like to attract lots of newcomers and lapsed FM players. Existing FM players will enjoy it for sure, but it's a bit less in-depth. "We're really trying to aim this game at both existing players and newcomers," continues Jacobson. It really is as simple as buying that three-speed blender you've always wanted on eBay, just without the worry of whether it'll get to you in one piece. Newly purchased players become contracted to you for four weeks, after which you can decide whether or not to extend their deals, or whether to jettison the useless bastards in favour of a new batch of wannabes. Overstretch yourself and you'll soon find administrators kicking down your door and putting all of your assets up for sale. This means that rather than mindlessly buying up everyone, you'll have to operate thriftily if you're to balance your expenditure with your initially paltry income. Y'see unlike in Football Manager, you have no control over a player's earnings, as each one has a designated wage demand. However, if you're of an impatient ilk, you can also stump up a pre-set price to buy the player outright and instantly trump all other bidders in one Chelsea-esque swoop. Once this time-frame has expired, whoever has the highest bid gets the player. Teams can transfer-list their unwanted players, after which, yon and your rivals have a designated time period (usually 24 hours) in which to place bids. Once you're happy with your selection, it's time to stall delving into the transfer market, which, just like in Football Manager, is already looking like being one of the game's most instantly enjoyable features. Your first task is to choose a squad while keeping your wage bill below $100,000 - which may well explain to you my initial reliance on Eastern European bruisers and ageing Italians. "When Oliver came back from his travelling, he realised that he wanted to make games again, and he'd been thinking about a more mainstream, massively multiplayer version of Football Manager,'' explains Jacobson. The brainchild of Sports Interactive co-founder Oliver Collyer, the game began as a two-man operation when said Collyer brother returned from his global wanderings with his waning passion for games development re-ignited. Rather than being a straight online poit of the latest FM iteration, it's more like a cross between a watered down FM07, Fantasy Football and an auction site like eBay. Having said that, online FM isn't quite what you'd expect. And there lies the instant appeal of Football Manager Live. With Jacobson onboard for a re-match, all I have to do now is turn this bunch of no-hopers into would-be challengers. But it's early days yet and with this being only my first match of a game that every Football Manager fan has been crying out for, I'm not going to get too depressed just yet. Fielding a team of Slovakian journeymen and Serie B rejects, it s hardly a surprise to see the likes of Adriano and co cut my threadbare defence to pieces like a hot chainsaw through melted butter. I've Just Been spanked 5-0 by Spoils Interactive's managing director, Miles Jacobson.
